﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CharacterSystem;
using EnvironSystem;

public class MonsterSpawn : CharacterSpawnBase
{
    void Start()
    {
        EnvironmentSystemFacade.Inst.RegisterSpawn(EnvironmentIds.Monster, this);
        HeroData data = new HeroData();
        data.ResName = "Monster";
        factory = new MonsterFactory(data);
    }
}
